Doctor in Mech
Here’s my character model. I handled everything for this project. I used Photoshop for painting, Zbrush and Maya for modeling, Substance Painter for texturing, and Unreal Engine for lighting and rendering.
Here’s my character model. I handled everything for this project. I used Photoshop for painting, Zbrush and Maya for modeling, Substance Painter for texturing, and Unreal Engine for lighting and rendering.