Scifi Corridor
For this project, I'm responsible for modeling, texturing, lighting, and rendering using Maya, ZBrush, Substance Designer, Substance Painter, Photoshop, and Unreal Engine 5. The concept art is by Maxime Delcambre.
Concept art:
The following is the hero shot matching the concept art.
Blue Box Texture Maps
Green Box Texture Maps
Modular Key Assets
Modular Wall Panels & Floor Tiles
Trimsheet/Tileable Texture
Material Blue Print with RBG Variation Mask
RBG Variation Mask, Color adjustment
WIPs