Scifi Corridor

For this project, I'm responsible for modeling, texturing, lighting, and rendering using Maya, ZBrush, Substance Designer, Substance Painter, Photoshop, and Unreal Engine 5. The concept art is by Maxime Delcambre.

Concept art:

The following is the hero shot matching the concept art.

Blue Box Texture Maps

Green Box Texture Maps

Modular Key Assets

Modular Wall Panels & Floor Tiles

Trimsheet/Tileable Texture

Material Blue Print with RBG Variation Mask

RBG Variation Mask, Color adjustment

WIPs

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